Published -
May 6, 2025
All Work, No Play features a series of small, wall mounted inflatables that inflate and deflate based on user interaction. The work is intended to serve as an urban intervention, inviting passersby to take a break from their everyday work and simply play. Partially inspired by the work of the Situationists and their urban interventions, this work challenges viewers to reconsider the invisible structures that dictate work, play, and participation in public space.
Role: Researcher, Designer, Fabricator
Tools: Arduino, Sensors, LEDs, Textiles, Mixed Media
Timeline: Ongoing (Master’s Thesis)
For my master’s thesis, I am designing an interactive installation that explores agency, control, work, and play.
To develop this project, I:
This project is a culmination of my interests in interactive design, materiality, and audience agency. It has deepened my understanding of how physical objects and digital systems can shape perception and behavior. Ultimately, my goal is to create an experience that engages, challenges, and empowers participants—leaving them to question who, or what, is truly in control.